Use cases
Start from what you need to run.
Each page names the game that does the job, shows how the session goes from set-up to debrief, and what it costs for a group your size.
Unlock · Ranking
Virtual team building games people join from the laptop they are already on
Most "virtual team building" is a quiz in a breakout room. These are proper games: teams have to talk to win, and a live scoreboard keeps the energy up. Everyone is already on a laptop for the call, so the game opens in a second tab beside it (the roomiest view there is) or on a phone if they prefer. You run the whole thing from one screen, on Zoom, Teams or anything else that shares a link.
How the session goesRanking · Unlock · Expressive
Team building games for the training room, on the phones people already have
No printing, no laminated cards, no adding up scores on a flipchart. Participants scan a QR code with their own phone, the scoreboard goes on the projector, and you keep your attention on the room. The same games work when half the group is remote.
How the session goesUnlock
An active listening exercise your group will remember
Telling people to listen better changes nothing. Giving each of them one piece of a picture that only words can share, and a clock, changes how they listen for the rest of the day. That is Pixtory, the story mode of Unlock.
How the session goesUnlock
A team communication exercise: describe it, don't show it
Most communication training talks about clarity. Unlock makes the group need it: every player holds part of a sequence of images that only words can share, the team has to agree the order, and every wrong attempt costs a minute. By the second round the group has invented its own shared language, and it can see on the scoreboard what that was worth.
How the session goesExpressive
Picture cards for check-ins, reflection and debriefs, on every phone
A picture card is the fastest way to get someone talking about something that matters. Expressive puts the deck on every phone, so a check-in with thirty people takes five minutes, a coaching conversation has something to look at, and a closing round ends the day with a real reflection instead of a round of "it was good".
How the session goesExpressive
An icebreaker for training and workshops that gets a new group talking in ten minutes
The opening minutes of a session teach a group how much it is expected to say. Someone who has spoken once, early and without risk, speaks again; a group that opens with a round of names and job titles has learned that this is a room where you say the minimum. This icebreaker gets everyone in quickly. You ask one question, each person picks the image that answers it on their own phone, and the whole group's answers appear together on the screen. It works with strangers and with teams who think they already know each other, in the room or on a video call, and it takes ten to fifteen minutes.
How the session goesRanking · Unlock
Run a survival scenario exercise without printing a single ranking sheet
Every facilitator knows this exercise. A plane goes down, a yacht sinks, an expedition is cut off, and the group has to rank what they salvaged. People rank alone first, then argue their way to one list together, and the difference between the two is the point: a team that listens beats its own best member, and a team that does not, does not. Run on paper it costs you a printer, a stack of scoring sheets and twenty minutes of arithmetic while the energy in the room drains away. This is the same exercise with the arithmetic done for you, live, while the group is still talking.
How the session goesDiamonds · Ranking
A decision-making exercise where the team never has enough information
Most decision-making exercises hand the team all the facts and ask for the right answer. Real decisions are not like that. Diamonds gives each team a 15 by 15 grid, a limited number of moves and only part of the picture, and asks them to find the diamonds anyway. Every move is a hypothesis, every result is data, and the live scoreboard shows which teams learned from theirs. Ninety minutes, in the room or online, on the devices people already have.
How the session goes
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