Gaminar

Escape Games

Solve the puzzles to get out — together, against the clock

  • In the room
  • Online

Part of our earlier catalogue. These run for the accounts that already have them; new accounts start with the four games above.

Participants
2 – 1,000
Teams
1 – 99
Duration
30 – 60 min
Cost
Earlier catalogue

Escape rooms rebuilt for teams. Decipher codes, spot hidden objects and solve puzzles that only work when people share what they see. Three adventures, three lengths.

Participants enter a puzzle-filled environment and meet situations that challenge how they think, analyse, communicate and solve problems. Deciphering secret codes, puzzles and hidden objects in collaboration with team-mates is the essence of the game, and it decides who gets out.

Three lengths let you fit an escape into a full-day programme or a 30-minute energiser. Every version ends with a scoreboard and a debrief template, so the fun turns into a conversation about how the team actually worked.

Escape Games in play

Four ways to play

  • Escape the Tomb

    Archaeologists trapped in an ancient Egyptian tomb decode the cryptic clues around them to find the way out.

  • Escape the Jungle

    Friends pulled into their own video game must find the trail back through a jungle of mountains, waterfalls and caves.

  • The Museum Robbery

    A thief who leaves clues at every scene has struck the Museum of Contemporary Art. Track him down.

  • Long, medium, short

    60 minutes and 10 puzzles, 45 and 7, or 30 and 5.

Facilitators who run Escape Games

“Having already run a few Gaminars for my clients, I appreciate that this platform helps create immersive experiences for participants, generating powerful reactions, which prompt meaningful debriefs at the end. The versatility of different Gaminars means we can run either dedicated team building events or icebreakers as part of a larger event's agenda.”
Victor GeorgescuFounder, LifeHax — event host and facilitator
“Gaminar.net has developed activities specifically for the digital environment while many other providers have only adapted offline programmes. One of the activities our clients find very effective is Escape the Tomb — teams engage, compete, learn in a collaborative way, and have a lot of fun. The platform is very well built: gamification really works and no one gets bored.”
João PrataFounder, 5P's

Start with the games in every account

Escape Games is from our earlier catalogue and is not part of a new account. Sign up free for Unlock, Ranking, Expressive and Diamonds, rehearse as often as you like, and email info@gaminar.net if you want Escape Games added.