Escape rooms rebuilt for teams. Decipher codes, spot hidden objects and solve puzzles that only work when people share what they see. Three adventures, three lengths.
Participants enter a puzzle-filled environment and meet situations that challenge how they think, analyse, communicate and solve problems. Deciphering secret codes, puzzles and hidden objects in collaboration with team-mates is the essence of the game, and it decides who gets out.
Three lengths let you fit an escape into a full-day programme or a 30-minute energiser. Every version ends with a scoreboard and a debrief template, so the fun turns into a conversation about how the team actually worked.

Four ways to play
Escape the Tomb
Archaeologists trapped in an ancient Egyptian tomb decode the cryptic clues around them to find the way out.
Escape the Jungle
Friends pulled into their own video game must find the trail back through a jungle of mountains, waterfalls and caves.
The Museum Robbery
A thief who leaves clues at every scene has struck the Museum of Contemporary Art. Track him down.
Long, medium, short
60 minutes and 10 puzzles, 45 and 7, or 30 and 5.